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Token reconfiguration : ウィキペディア英語版 | Token reconfiguration In computational complexity theory and combinatorics, the token reconfiguration problem is an optimization problem on a graph with both an initial and desired state for tokens. Given a graph , an initial state of tokens is defined by a subset of the vertices of the graph; let . Moving a token from vertex to vertex is valid if and are joined by a path in that does not contain any other tokens; note that the distance traveled within the graph is inconsequential, and moving a token across multiple edges sequentially is considered a single move. A desired end state is defined as another subset . The goal is to minimize the number of valid moves to reach the end state from the initial state. == Motivation ==
The problem is motivated by so-called sliding puzzles, which are in fact a variant of this problem, often restricted to rectangular grid graphs with no holes. The most famous such puzzle, the 15 puzzle, is a variant of this problem on a 4 by 4 grid graph such that . One key difference between sliding block puzzles and the token reconfiguration problem is that in the original token reconfiguration problem, the tokens are indistinguishable. As a result, if the graph is connected, the token reconfiguration problem is always solvable; this is not necessarily the case for sliding block puzzles.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Token reconfiguration」の詳細全文を読む
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